![]() Instead of boring explanations of what the icon looks like ('Well, this is a duck'), I will try my best to write relevant informations about games in general ('This icon would fit perfectly to boost Donald's energy in the next Quackshot on Genesis'). The main purpose of the descriptions is to provide colorful text with more synonyms in order to enhance the relevancy of search queries and complement the use of tags. You can also browse the collection by game genres Descriptions A tag can be a verb (without the leading 'to') if the icon induces an action.Create a new tag only if it's shared by at least 3 icons.So far, I tried to stick to these few principles : This fact becomes especially true as soon that more than one person is feeding it, leading to what is known as a hellish folksonomy. Tagsīuilding a good taxonomy is hard and can turn messy and inefficient very quickly. Have look at this Lorc's post where he explains the artistic direction he follows. Their monochromatic nature can be easily inverted to suit your needs. Graphics have to remain simple but expressive at the same time.Īs you may have noticed, the icons are quite inspired by the ones depicted in Team Fortress 2 or Dungeon Keeper 2 HUD. The goal is to create a homogeneous look and feel across the all library. This set of guidelines may evolve over times, so don't forget to have a look at them if you intend to contribute to the project. Quick color / size edition and export should be easy, by using the provided online tool, called Studio. Jumping from one illustration to the next should be intuitive and fun. Therefore the focus is made on individual icon, encouraging cherry picking rather than grabbing the entire collection (though it's still possible to do so). Even if main trends exist like medieval or sci-fi backgrounds, it remains quite a challenge to gather the right assets to compose its interface. PhilosophyĮach game story takes place in a unique atmosphere. The website you're reading at the moment is my attempt to resolve these problems and to contribute back to the open source community by adding my own vectors. Secondly, their huge number and the randomness of their organization made the whole package hard to browse. First, because they were 400px bitmaps, those icons we're not easily customizable. Two small issues in particular frustrated me a bit quite rapidly. It was love at first sight.Īll its content was both amazing and overwhelming. I stumbled upon a wonderful resource on, Lorc's 789 RPG icons pack. So I started looking for nice graphical bits to populate my empty pages. ![]() The visual aspect of a game is obviously as important as the hidden part of the iceberg, but it has far less unknown aspects than writing a full realtime application for the first time. While developing a card game called Voltality on my spare time, I ( Delapouite) decided to make the code my top priority at the expense of eye candies. It means that you can use them freely as long as you credit the original author in your creation (see below). They are provided provided under the terms of the Creative Commons 3.0 BY license. Use high-contrasting colors which will make your game icon is an online repository providing heaps of cool game related graphics. Try to use only one symbol and provide a single focus point. Less is more, so try to avoid too many elements on it, don’t overwhelm potential users. Think about what your game is about and how you can represent it visually in one, small square. “Your icon is the first opportunity to communicate, at a glance, your app’s purpose.” – Apple Good advices on designing an icon So it just has to catch people’s attention. In the best possible scenario, an icon will be enough for them to download the game immediately. Future players have to click this small image in order to get into your game page, learn more about it and then download it. Icon is the most noticeable element that people see first while searching through the stores. And what usually makes the first impression there? Icon. Whether on a job interview, while meeting new people or, like in our case, in the game stores. ![]() With this post you’ll learn how to design a great icon for a mobile game. Are you at the finish line of developing your awesome game? Yes? So that’s a perfect time to start thinking about an icon.
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